![]() Mon3tr kills itself harder than Sha'tra ever couldīy now you get the point. Same exact mechanic of charging shots during downtime (no targets in range), and releasing them all at once when a target enters his range. Very obvious as to what the parallel version is in Arknights, Mystic Casters. The "Silence" mechanic also exists in KR by the same name, and there are a lot of enemies that really get screwed over should they get silenced.Īnyways, let's kick things off with an Archmage Tower. Both Armor and Magic Res decrease damage based on a percentage (unlike in AK where DEF decreases physical damage by a flat amount). KR uses a similar DEF/RES system for its enemies, where DEF is classified as "Armor" while RES is classified as "Magic Resistance". PvZ) and I just wanna share what I've seen with KR.īefore we jump in, I Just wanna clarify on a few mechanics for KR first, in case it is needed to better understand some things here. Many other games also have similarities to Arknights (ie. I'm not saying any of these are direct inspirations for operators they are most definitely just a coincidence. These games are quite old, coming way before Arknights' debut in CN.Īnyways here are just some connections I just happened to see. Towers start off very weak, and you need to actively upgrade them as waves upon waves of enemies approach that progressively get stronger. Here I want to express interesting parallels between a TD game called Kingdom Rush and the gacha hell we all love.įirst off, if you do not know what Kingdom Rush (KR) is, it's a tower defense game series where you are given a map with preset empty plots of land to build towers. You need to give Vector TD a try if you like the genre.I have played a lot of Tower Defense games and as such, it is expected that some similarities will come across. ![]() Last but not least, there is also an interest mechanic where you earn more money the more you hold at the end of each wave, encouraging you to find a balance between holding and spending.Īll in all, this is a fantastic tower defense game. ![]() Most of your towers are laser weapons, but the most advanced red towers send out rockets and blue towers emit rays that slow down the enemy. Each type works differently on the incoming creeps, and each color has different strengths and weaknesses. There are four types of towers - green, red, purple, and blue. You just need toclick Load map and then start playing out your strategy by laying out the towers you have available in the beginning. ![]() There are eight maps to pick in the beginning - four normal difficulty maps and four harder maps. To play Vector TD, simply run the game with whatever SWF player you have. One of the many series that innovated is the Vector TD series. Thus, Flash games have had time to refine and innovate on the formula by themselves. There are very few tower defense games in the AAA market, and even if they're there, it's usually as part of a gimmick or a minigame. Tower Defense games have generally fallen out of favor in the mainline gaming industry in the 21st century. ![]() You can click here to find one such program right here on our website. Warning: You need to have a program capable of running an SWF file to play this game. ![]()
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